Me again, trying to translate some C# code to Java with LibGDX. There is a method in C#'s Matrix class called CreateRotationZ(float radians) which rotates the matrix around “its z axis”.
What do this mean?
Me again, trying to translate some C# code to Java with LibGDX. There is a method in C#'s Matrix class called CreateRotationZ(float radians) which rotates the matrix around “its z axis”.
What do this mean?