I wanted to use both the above extensions to do skeletal animation and I think I figured most of it looking at the ext documents from openGL. However, the code example at the bottom of the matrix palette document says to call:
glEnable(VERTEX_UNIT_ARB);
in order to enable the vertex units that will get read when transforming the vertices.
However I could find no jogl defined constant that matched up with VERTEX_UNIT_ARB, even though the other constants for matrix palette are there.
Does this mean that I can’t use matrix palette’s or do I not need GL_VERTEX_UNIT__ARB to achieve skeletal animations?