Matrix Escape Second Alpha

This is my first game I’m making using jMonkeyEngine and I have to admit I am having too much fun with jME. Way too simple to do stuff :P. Anyway this will eventually be is a topdown game wherein you roll a little ball around the maze and complete puzzles such as (simple example) roll on a red block to open a door.

Update:

*Note: keep in mind that the camera is not complete so the way the controls will eventually work can be simulated if you drag the camera so that the upper right of the screen points to the green spawn square. WASD to move :).

I have added ball physics as well as some better lighting. Now you can roll this little marble thing around the maze and stuff ;). You always wanted to fly? Hold that space bar and you better exploit that until I have the jumping completed. Here are the pics:

And the download:

http://www.mediafire.com/download/zddw8w9nvs9l7q7/distalpha2.zip

Read!: Would you guys mind running it and telling me what fps you get when up close to the SSAO? I’m on Ubuntu and stuff is always weird on that with big effects like SSAO. The mouse input gets all laggy and such so I would like to know what you guys get in Windows. Thanks!

Download (old) :

http://www.mediafire.com/download/wr22rgd3c2obwae/dist.zip

-cMp

Edit:

Old stuff:

I have implemented level loading so I create a texture and it reads that to create the “maze”. This one is a simple 15x15 maze:

And all the way up to 100x100. Note the bad framerate :P:

You know what you could do? You could look into dungeon generation, maze making algorithms, and the lot to make the ultimate randomly generated puzzle!

Update: Added new wall texture with normal map. Didn’t get to work on this alot today because I was sick and in bed:

Looks nice, but 5fps for 100x100 blocks is really bad, you should be able that with ease.
Are you using vertex buffers?

Just tested the game with the following:
1280x720
24 bbp
n/a
16x
Fullscreen Disabled
VSync Enabled

It ran around 80-120 FPS.

My specs are:
16GB DDR3 RAM
Intel® Core™ i7-3630QM CPU @ 2.40GHz 2.40GHz
Windows 8 64-bit
Two NVIDIA GeForce GT 650M

Tested the game with

1600x900
32bpp
n/a
disabled
fullscreen
vsync

Ran with 25-30 fps.

Specs:

4 GB DDR3 RAM
Intel core 2 duo 2.6 GHz
Windows 8 32 bit
NVIDIA GeForce 210 1GB DDR3

Thanks for the tests guys! and @RobinB : I am looking into advanced mesh rendering so hopefully performance should be up in a day or so. jMonkeyEngine renders everything using the shader pipeline so normally it’s pretty great I just have to optimise some of my code.

Finally got an update out!

I get 10 fps up close, and 30 fps zoomed out.
This was at a resolution of 720p.

Specs:
Win7
2.6 Ghz Dual Intel i5
Nvidea Quadro 1000M

I got about 90 FPS zoomed in, and 100 FPS zoomed out.

Specs:
Elementary OS Luna,
3.0 Ghz Intel vPro E6850,
NVIDIA GT 610 Graphics Processor.

I got 12 fps zoomed in and 38-42 fps zoomed out. Tested with the same settings.