Hello!
I recently joined this awesome community. I like game programming, and I use libGDX to do it. Java is now my favorite languaje for GUI design and game programming.
I’ll ask a lot of debugging/newbie questions, but I also want to help this community. I study Physics, so I’ve thoght some tutorials would be good. Since I haven’t found math/physics tutorials in this section, I want to contribute with my own.
The tutorials will be in pdf, because writing formulas here is horrible…
I don’t want to make a ultra-complete tutorial, there’s a lot of good articles out there. But I want a good reference for beginners. so they can find all the concepts in the same place. All the tutorials will include the theory, examples, some theorical exercises, and a pair of examples in game programming (there’s some tutorials “for game programming” which only mention it in the title )
Requirements: solving basic equations, trigonometry. High-school level math is enough I think.
==========TUTORIALS==========
PART I: Basic Math
- Introduction to vectors:
[pdf]https://dl.dropboxusercontent.com/u/98843801/tutorial1.pdf[/pdf]
- Introduction to matrices
[pdf]https://dl.dropboxusercontent.com/u/98843801/tutorial2.pdf[/pdf]
PLANNED TUTORIALS
PART II: Physics
- Applied Kinematics
- Applied Dynamics
- Harmonic motion.
- Field Forces.
- Simulation Algorithms for Games
If you think the tutorials contain error (sometimes my English grammar is not very good) or can be improved in some way, feel free to say it. Also, if you think I’m missing something important, simply suggest to add it to the tutorials in this topic.
Tutorials will be updated in this post.