My scene has a behaviour attached that changes the light levels to create a day/night type effect. It works fine during the day phase but although I am sure that none of my objects have any emissive colour to them and the ambient and directional lights are both set to be (0, 0, 0) the objects are still drawing very clearly.
As far as I can tell, this is to do with the Material ambient colour and how it relates to the blend colour of the texture, but no matter what I change them to, I seem to get the scene drawn as though unlit when there isn’t a light source on it (by which I mean, as though there were no lights in the scene and it was just drawing the textures neatly, not a dark scene, which is what I want!) and responding to the brightness increasing. Or, I set both to black and I get a completely black object that doesn’t respond to any change in light level.
What settings do I need to use if I want the brightness to increase and decrease so the object is dark when unlit and light when lit?