Hello,
i’m programming since five months (in my spare free time) on a “isometric massive multiplayer real time strategy peer-to-peer game”.
The peer-to-peer platform is already working, but it is still very very buggy.
If someone is interested in
-gui programming (until now, only displaying, animation and scrolling works, but no input is possible)
-game logic (like path-finding, battle system, the land-generation in new sectors)
please contact me.
The concept is: The game never stops running.
If you go offline, your units in the internet are defending themselve with the AI against other players.
You can build units and buildings, you can trade and fight. Together with your alliance you can make campaigns with hundreds of other players.
At a later point of time, it is planned for the developers to earn some money from the players who spend more than 20 or 40 hours per month in the game. For other players, the game shall be free.
Im seeking programmers, who are also interested in the improvement of the game concept with their own ideas.
If you are interested please send me a mail.
Greetings,
Daniel
Present Screenshot: