(Marte Engine, Slick2d) Basic Player Movement Problem

I have decided to use the MarteEngine to make my game and things are going well but in the player class for some reason my player “Entity” wont move the correct sprite image for the direction key pressed works. so the player will rotate but not move from the location. please any help with this will would be appreciated ive searched google and forums and nothing so far.

Player Class:

import it.randomtower.engine.ResourceManager;
import it.randomtower.engine.entity.Entity;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;


public class Player extends Entity {
	
	public static String name = "player";
	public final static String UP = "up";
	public final static String DOWN = "down";
	public final static String LEFT = "left";
	public final static String RIGHT = "right";
	public final static int DIRECTION_UP=0;
	public final static int DIRECTION_DOWN=1;
	public final static int DIRECTION_LEFT=2;
	public final static int DIRECTION_RIGHT=3;
	public float x;
	public float y;
 	public  float speed = 1f;
	private final int tileSize = Attributes.TILE_SIZE;
	public Image currentImg;
	public Image up;
	public Image down;
	public Image left;
	public Image right;

	public Player(float x, float y) {
		super(x, y);
		this.down = (ResourceManager.getSpriteSheet("player").getSubImage(0, 0 * tileSize, tileSize, tileSize));
		this.up = (ResourceManager.getSpriteSheet("player").getSubImage(0, 3 * tileSize, tileSize, tileSize));
		this.left = (ResourceManager.getSpriteSheet("player").getSubImage(0, 1 * tileSize, tileSize, tileSize));
		this.right = (ResourceManager.getSpriteSheet("player").getSubImage(0, 2 * tileSize, tileSize, tileSize));
		this.setGraphic(down);
		this.setHitBox(0, 0, tileSize , tileSize );
		this.addType(name);
		defineControls();
		
	}
	
	private void defineControls() {
		define(UP, Input.KEY_W, Input.KEY_UP, Input.KEY_W);
		define(DOWN, Input.KEY_S, Input.KEY_DOWN, Input.KEY_S);
		define(LEFT, Input.KEY_A, Input.KEY_LEFT, Input.KEY_A);
		define(RIGHT, Input.KEY_D, Input.KEY_RIGHT, Input.KEY_D);
	}
	

	@Override
	public void update(GameContainer container, int delta)
			throws SlickException {
		super.update(container, delta);
		Input input = container.getInput();
		if (input.isKeyPressed(Input.KEY_UP)||pressed(UP)||input.isKeyPressed(Input.KEY_W)) {
			y -= 1;
			setGraphic(up);
			this.setPosition(x,y);
		} else if (input.isKeyPressed(Input.KEY_DOWN)||pressed(DOWN)||input.isKeyPressed(Input.KEY_S)) {
			y += 1;
			setGraphic(down);
			this.setPosition(x,y);
		} else if (input.isKeyPressed(Input.KEY_LEFT)||pressed(LEFT)||input.isKeyPressed(Input.KEY_A)) {
			x += 1;
			setGraphic(left);
			this.setPosition(x,y);
		} else if (input.isKeyPressed(Input.KEY_RIGHT)||pressed(RIGHT)||input.isKeyPressed(Input.KEY_D)) {
			x -= 1;
			setGraphic(right);
			this.setPosition(x,y);
		}
		
		
	}

	private void setPosition(float x2, float y2) {
		this.x = x2;
		this.y = y2;
	}
}