Hi Everybody,
i am new to Jogl and OpenGL and i am trying to find a fast method to “convert” a window coordinate (~hit test with a ray cast from the window coordinate into view direction) into a coordinate of a texture mapped to a polygon in 3D. I tried to find solutions in this forum and in the FAQ but it seems i am still missing the right jargon to find anything.
The background is that i am trying to build a Jogl based gui library and would like to produce mouse events on the gui which is rendered to the texture.
Many thanks in advance
Jelly