Map problem. Please help!!!

hi everybody . I am cs student that has a project coming up >:( and i need some advice on
how to develope a multiplayer network associated 2d top-down view space shooting game.
I have some ideas but not done something smilar before. Also İ have to do it with Java and
open gl and not experienced on it as you people are.

in the game you have a ship and you have a large map that has multiple bases that you can get missions.
Missions are like destroying asteroids, protecting cargo ships and usual enemy stuff. I have a problem
with the map ; :-[ I dont know what to do about it. Constraints are; bases should have static locations and
cargo ships should have travel points means they are depended on the map. There is a game that has very
similar properties to the one i suppose to have. I want a map exactly like this example below. Please tell me
what to do… i am desperate :-\

http://www.addictinggames.com/starfighter.html

[quote] I am cs student that has a project coming up Angry and i need some advice on
how to develope a multiplayer network associated 2d top-down view space shooting game. Also İ have to do it with Java and
open gl and not experienced on it as you people are.
[/quote]
Biting off just a bit more than you can chew, don’t you think? Is your CS prof really that much of a bastard that he’d give you this assignment, or did you “volunteer” for it as your project?

If you want my advice, drop the networking and scale back to a “simple” space game. You can use OpenGL if you want, but stick to 2D graphics or the game will become much more challenging to produce. You may even want to consider Java2D as you should be able to get up and going faster. Either way, it’s a lot more doable than trying to cram a few man years of work into a class project.

Actually, ;D we volunteered for this as group of 5 but 2 of them withdrawed from the course
so we left to 3 but one of the others are not doing anything and the last one just draws
class diagrams and writes reports that is completely irrelevant. So it’s just me. I agree
about dropping the network thing you said but isnt opengl is a better solution rather than
Java2d?

I played the game you linked to and you could do that in Java2D easy.
You could have the exact same performance.

[quote=“aabbccddee,post:3,topic:25512”]
Depends on your definition of “better”. OpenGL has a few features in color blending that Java2D doesn’t. Otherwise they’re the same. In some versions of Java, Java2D is actually a wrapper around OpenGL! So as long as you’re not planning on using advanced alpha blending special effects (I don’t recommend it unless you know what you’re doing) Java2D will work just fine. As Tzan said, the performance is the same. :slight_smile:

Yeah, Java2D would be the way to go for that! It’s totally doable, but it’s going to require a lot of work! I hope it works out for you!

Yeah it is really going to be a lot of work if you havent done anything on that scale before. Good luck! I would suggest looking at the tutorials on Kev Glass’s website as a start. http://www.cokeandcode.com/tutorials

I ve done lots of research and learning and i think im going ok with the
game. I have a ship that moves around and shoots the enemies and
they dissappear. I have done everything except the map issue. Now it works
in 800*600 enviroment…but i need to do it in much greater space. i think
i need to do something about “scrolling” for that but not sure if it is true…

could you guys tell me how can i do it please???