Map formats

Hi, I was wondering what map formats you guys are using ? I haven’t seen any map loaders around… anyone as a loader for bsp maps or anything like that ? Or do you all use the terrain generator ?

Thanks

Cyberjim

I’m using a terrain generator, just not the terrain generator

:slight_smile:

Will.

But how do you load objects with the terrain generator ? Let say you have a building on your terrain, where do you get the building location info ?? It should be stored in a file apart from the heightmap ?

You would probably store that in a seperate file. For instance, the system I’m using right now is to split the game world up into blocks. Each block has a list associated with it which containts all the static objects that need to be included along with their position. Not sure if it’s the best system but it’s not too complicated and for my first 3d game it has been working out so far. You might want to look into how they do it in magicosm since that’s a pretty advanced game.

I would really like to build my maps with GTKRadiant… compile it to bsp with q3map2… but you aren’t allowed to do/use that without licensing it (if you want to sell your game).

Unfortunatelly I don’t know anything about free alternatives.

edit: in addition the bsp format isn’t completly reversed yet (afaik)

From what I know if you edit and compile a bsp with free editor/compiler, you are fine. But anyway, the point isn’t really about the bsp format, I was wondering what kind of map loading you people use ? Do you all build your own map editor with your own map format inside of Xith3D ? Or do any of you use editors like Quark to make map and have created a loader to load it ?