I was just wondering, whether I should have 1 big image-file (jpg or png) which would contain tens of little images used for 2D-game characters or for animation frames and I would crop those to the size I need in the game OR should I have all of those images in seperate files like I do have now?
When I started creating this game, I thought I have like maybe couple of pictures, but seems like I have closer to 40 pictures which are like size of 40*40 pixels now. So Im not going to transfer those to 1 big file for this game, but in future games Ill create, would the one-big-image-method make the game’s resources (graphics) smaller or increase the game’s speed?
