Making your scenegraph dynamic?

WHat’s the best way to make your scenegraph dynamic?

For example, if I want to render 10 objects on the screen (10 shape3D’s) and then later I no longer want to render those but I want to render 10 new objects.

Would I use the removeChild() command to remove the 10 old objects and then replace them with the new objects?

Do I need to detach the branchgroup before removing the children?

Is there a better way to do this?

If my question is a litle vague please let me know and I’ll try to clarify it more.