Sooo, i’ve been using that 3D Sound Engine from Paul’s Code, but i can’t get stuff to loop, check the examples:
import paulscode.sound.SoundSystem;
import paulscode.sound.SoundSystemConfig;
import paulscode.sound.SoundSystemException;
import paulscode.sound.codecs.CodecJOgg;
import paulscode.sound.libraries.LibraryJavaSound;
public class Example_2 {
SoundSystem mySoundSystem;
public static void main(String[] args) {
new Example_2();
}
public Example_2() {
try {
SoundSystemConfig.addLibrary(LibraryJavaSound.class);
SoundSystemConfig.setCodec("ogg", CodecJOgg.class);
SoundSystemConfig.setSoundFilesPackage("");
mySoundSystem = new SoundSystem(LibraryJavaSound.class);
}
catch(SoundSystemException e) {
System.err.println("WE GOT AN ERROR HERE HOUSTON" );
}
String filename = "hurr.ogg";
//Plays once.
mySoundSystem.backgroundMusic("music", getClass().getResource(filename), filename, false);
mySoundSystem.setLooping("music", true);
mySoundSystem.play("music");
//If looping is set to false, plays the first 6 seconds, then stops. If looping is set to true, it keeps looping the same 6 seconds.
mySoundSystem.newSource(false, "music", getClass().getResource(filename), filename, false, 0, 0, 0, SoundSystemConfig.ATTENUATION_NONE, SoundSystemConfig.getDefaultRolloff());
mySoundSystem.setLooping("music", true);
mySoundSystem.play("music");
//Same as above.
mySoundSystem.quickPlay(false, filename, true, 0, 0, 0, SoundSystemConfig.ATTENUATION_NONE, SoundSystemConfig.getDefaultRolloff());
//Does not loop.
mySoundSystem.quickStream(false, getClass().getResource(filename), filename, true, 0, 0, 0, SoundSystemConfig.ATTENUATION_NONE, SoundSystemConfig.getDefaultRolloff());
//Plays once. queueSound does nothing.
mySoundSystem.newStreamingSource(false, "music", getClass().getResource(filename), filename, true, 0, 0, 0, SoundSystemConfig.ATTENUATION_NONE, SoundSystemConfig.getDefaultRolloff());
mySoundSystem.setLooping("music", true);
mySoundSystem.queueSound("music", getClass().getResource(filename), filename);
mySoundSystem.play("music");
while(true) {
if (mySoundSystem.playing("music")) System.out.println(mySoundSystem.millisecondsPlayed("music"));
}
}
}
I actually managed to make the song loop manually, using the millisecondsPlayed() method, but the loop isn’t seamless
Any ideas or reccomendations on audio libs?