Hi all.
I’m developping my own .3ds loader and I’m facing some problems…
First, I have troubles with rotations, I don’t know how to apply rotations to the vertices : I can read a vector and an angle in the file, but I’m pretty sure I need a point that belongs to the axis definded by the vector, if so, could you tell me where I could read such a point?
Second, once I’ve read all the transforms in the file, I don’t know in which order I should apply them, I mean for example, I don’t know if for the current keyframe, I should do 3 rotations, then 5 translations, then 2 rotations and then a scale, or start with 5 translations, then 2 rotations, etc.
I know I’m re-inventing the wheel, but I really don’t know how to solve these problems…
Thanks guys, see ya!