Hello.
So far I’ve been programming using Java2D. I learned about rendering, double buffering, collision detection and pretty much everything needed to make a simple game.
I want to move on to 3D now, and I’m looking for some start advices. I’ve chosen LWJGL as API and I started reading NeHe tutorials, but tutorials are mostly how to do a specific thing, how to do a feature you might use in a game, not actually how to write 3d game or port 2d game to 3d (what I’m looking for). Is there a good book about this? For 2D, “Killer Game Programming in Java” was just what I needed when I started out with (2d) games, and I’m looking an equivalent for advancing to 3D.
My mission is to continue to work on my 2d football game, but now making everything 3d, using 3d models of goals, players and so on… So far my plan is just to build the playground in 3d and rewriting logic (like collision detection) to use “z” plane, maybe that is enough and I don’t really need any extra specific reading?
I apologize if this is one of those useless whining posts
I’ll appriciate any advices you gave me.