Magic's Journey

I bring you, Magic’s Journey.

WHAT’S THIS?
Magic’s Journey is a soon to be mmorpg/survival game. Right now, I’ll just be working on the survival mode aspect until I create the story mode bundles and make multiplayer. Sadly someone beat me to the idea :emo:

Future Updates

  • Random generation
  • Mobs
  • Animation
  • Improved UI
  • Improved player

Download (Running LibGDX)
Windows/Mac OS/ Linux: https://www.dropbox.com/s/r32p598qyi6i0tx/MJ%20v0.1.jar?dl=0

NOTE: There’s no real gameplay atm. I’ll be adding that now that I’m done with the core parts.

Well, it runs fine so thats a good start. cant really comment any more than that with just grass to look at though :wink:

Thanks for giving it a run. There’ll be more than grass tomorrow though. :stuck_out_tongue:

Couple of things.

First, no offense but the player texture is very pixellated and doesn’t look very good… I would redo it and make it look a lot better.

Second, try moving diagonally. See how you move faster than when you are moving in one of the 4 cardinal directions? You can fix this by clamping the movespeed to a certain amount. I imagine you have a variable “movespeed”, or something along those lines, so before you move the player just make sure that the player isn’t moving farther than that movespeed variable.

Third, get more content out before you release games to people! I know this is a work in progress, but if you want people to take you seriously and come back and try your updated game then you need to impress them the FIRST time they run the game. Right now I see a bunch of grass and a poorly scaled player texture, and no offense but that doesn’t impress me and make me want to follow your progress. In the future, don’t pull the trigger too early and release your game after you’ve only been working on it for a few days. Wait for a while and get some sort of polished early version out with a bunch of the basic features you wanted to put in!

That’s one of my future fixes. I noticed that as well :-\

I spent quite a lot of time on this even though it doesn’t look like much, but I appreciate the advise.

I like how you have made the UI’s before the core game (i normally forget about that xD)

I didn’t mean to say it doesn’t look like much, I understand that you are still generally new to this so it’ll be harder to get the basics up and running like this. As you do it more and more, you’ll find it gets far easier. Are you using a library like LibGDX? If not, I would definitely recommend it to you because you’ll find making games is much easier when you don’t have to worry about programming all the low level OpenGL stuff. I mostly gave up on learning OpenGL, and I’ve found my drive to program games and actually get something done has increased by an astonishing percent. It just makes life so much easier.

@Ed_RockStarGuy It’s probably better practice to do the art/design after the core game. Another reason I took longer than I should have.

@opiop65 I’m using LibGdx and made about 4 small games so far in the past year. I agree with the OpenGL stuff too, I left after shading 3d models.