This MMORTAAPG (real time action adventure puzzle) is still in development, but its playable! I’m curious what you think of it? And what features you think should be added to it?

This MMORTAAPG (real time action adventure puzzle) is still in development, but its playable! I’m curious what you think of it? And what features you think should be added to it?

couldn’t kill anything. I shot at stuff, and my blasts went right through them. They shot at me, and my health went down. I stopped playing when I hit -8 health
At one point “whups” appeared in the console. It looks like a nice start! I hope you can continue to work towards completion!
How important is realtime enemy AI like the current one (not very smart, I know, but it’s distributed in realtime)… would replacing it with random movements like in the original zelda affect the game feel much? If not is the current lag ok? BTW it would be neat if you could type /l (for latency) in the game chat (should return your latency in milliseconds) and tell me from where you are and how much latency you got.
Nice, this game demonstrates the basics of what im trying to accomplish… Look at some of my other posts, probobly under Online Game Development… id like to get some words of help from you lol
So I’m considering working on this again… adding text quest items and maybe getting some new graphics.
I hate returning to a project I didn’t touch in 1 month… and you want to return to a project from 7 years ago… ? OH MY-
Damn bullen, welcome back after 7 years ;D
@Bullen
I praise you for being able to remember a password to log in a programming forum after 7 years.
Haha! Well I’m back again, this time only 2 years later!
New game, new visit: http://www.java-gaming.org/topics/aeon-alpha/34211/view.html
Haha! Well I’m back again, this time only 2 years later!
New game, new visit: http://www.java-gaming.org/topics/aeon-alpha/34211/view.html