For those who use LWJGL and dont have access to a Mac in order to debug
Currently LWJGL isnt supported with applet plugin2. So if someone is using Chrome on Mac OSX it wont allow OpenGL.
I have made a workaround that will detect plugin2 and run LWJGL in a frame of equal size of the applet.
Usage is explained on the Thread:
http://lwjgl.org/forum/index.php/topic,3341.msg19170.html#msg19170
edit:
You can also download a copy here: http://have2chat.net/lwjgl/ResizableContainer.java
I tried making a version that copies the opengl buffer to a bufferedImage and renders to the screen, yet the frame rate was not worth it, and it also caused some input bugs that would need to be adressed.