macos plugin missing in nightly build

this file https://games-binaries.dev.java.net/build/jinput/jinput-1.1.0-b04-bin-macosx.tar.gz
does not contain a library for macos.

btw. does jinput needs someone who likes fiddling around with ant? i looked at jinput’s build.xml and found it frightening what i have seen there …
i have some experience with ant and would offer to enhance the build scripts.

Hi
I can’t help with the automated build process :(, as for the ant scripts, for windows and linux at least they work fine. Part of the reason is that you have to allow for some plugins not being there, and other being there, the main core needs to be built, and the plugins will have native and java code to compile, so they are a little complicated, but it seems to be unavoidable, unless I’m missing something.

Endolf

Email Gregory Pierce… not only is he on the board of directors, but he did the mac port… so he should be able to get that fixed eventually. He seems to have shifted to other things recently though. (Hasn’t been around these parts in quite some time.)

Hey all,
I’m looking into input for the JMonkey engine. It breaks mac support by mixing lwjgl and swing :frowning: looking into converting at least the Input portion over to jinput. But alas… I have no freakin clue where to get the bianaries! Can someone help me build the project with the mac bainaries? (I know nothing of this ant of which you speak :-)) or just send them to me?? hehe. Its so frustrating to read these boards and want to try this thing out, I swear I must have downloaded the nightly build mac bianaries at least 50 times thinking i must be missing something :slight_smile: glad to know im not just crazy. Now to remove those useless files from my now full desktop :slight_smile: Thanks a bunch.
-D

got it built :-[ I was just missing the cc compiler for the mac. Still ought to have a bianary though :slight_smile: thanks a lot. :slight_smile: