Mac using Intel CPU

Hi all,

has anyone tried using JOGL/JSR231 on a Mac using Intel CPU? Tha native libraries for mac don’t seem to work. I got the following while trying to run an app using jogl (1.08) on an Intel powered mac:

[JavaAppLauncher] application launched with ppc-thin application stub. Using native application stub instead.
java.lang.UnsatisfiedLinkError: /Volumes/Untitled 2/Cruiser.app/Contents/Resources/Java/libjogl.jnilib:
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1586)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1511)
at java.lang.Runtime.loadLibrary0(Runtime.java:788)
at java.lang.System.loadLibrary(System.java:834)
at net.java.games.jogl.impl.NativeLibLoader$1.run(NativeLibLoader.java:60)

Is there going to be a native library version for Intel Macs? (or does it exist already and I just didn’t search forum correctly :-\ ?)

First, please upgrade your JOGL installation. The version you are using is very outdated. Please upgrade to using the nightly builds on the JOGL home page.

Second, see this thread for information about universal binaries for OS X. We don’t have the capability to provide these right now. You can also just build the source tree yourself assuming you have the Xcode tools installed.

Thanks for the suggestion. Unfortunately, feedback about this problem came from a mac user, using a version of the app deployed using the 1.08 jogl. I myself don’t own a Mac or a i386 Mac, so I can’t test it, using the latest version of Jogl.

I’ll try to see what I can do with the universal binaries. Thanks again for pointing to the right direction!