Not to put pressure on whoever is responsible for these things, but trying to find out:
Does anyone know when the known issue about the hard-coded pixel capabilities for the mac will be solved? I need accumulation bits. My GLCapabilities does specify 16 bits for each of red, green, and blue, and that works on my Win2K machine. But 0 bits are specified in the Mac’s hard-coded pixel format. I changed that to 48 and recompiled JOGL, and my accumulation works now.
I don’t think this is related to similar Linux capabilities stuff I’ve read about here, but correct me if I’m wrong.
I did see a note in a Linux-related thread that said pixel choosing was being worked on.
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1074549614
thanks
andy