I’ve looked everywhere and tried everything I know to do but cannot solve this.
If I put the JOGL jars and libraries in, for example, the /Library/Java/Extensions directory (not recommended) JOGL works in XCode development but downloaded JOGL applets & applications do not work.
But if I put JOGL in, say, /Users/dean/Development/Java/JOGL and set the CLASSPATH & DYLD_LIBRARY_PATH environment variables accordingly (per the official JOGL user instructions), downloaded JOGL applets & applications work but XCode development doesn’t. I get “package javax.media.opengl does not exist”, etc. & “cannot find symbol” errors.
I don’t want to have to choose between developing my own and running others’ JOGL applets; I want to do both. Can anyone tell me how? I’m running Mac OS X 10.4.1 with JOGL 1.1.1 rc3.
P.S. I’m having no problems with Java, non-JOGL, develpment in XCode.