Mac Intel: Is Polygon Mode/Cull Faces working properly?

I have the JSR-beta 5, and it seems to be behaving differently on our Intel Macs as on our PowerPC Macs. On the PowerPC, if my code has set the polygon mode to FILL for front faces and LINE for back faces, I can see my triangles, but on the Intel, I just get an image similar to if I cull the front faces: a ghostly outline. Only if I set polygon mode to FILL for both front and back faces on the Intel Mac can I get the render to look properly, and this proper rendering is independent of whether I cull the back faces or not, even though I changed the polygon mode of the back faces to get it to show. I’m using the Universal Binary libraries on both platforms.

Does this sound like a problem anyone else has had?

Keith

FYI, you should probably ask this on the mac-opengl mailing list if you haven’t already. See http://lists.apple.com/mailman/listinfo/mac-opengl .

Sounds like a good idea. Done.