Is there a class or method similar to M3DMatrix44f in LWJGL?
Try using Google.
I have with no luck at all, that is why I came here. Hoping someone who has been in a similar situation may provide some info.
If you explain what it does, then maybe we could help finding something similar.
Matrix4f.
Here is some code in C++ that I am trying to port into java.
// Called to draw scene
void RenderScene(void)
{
M3DMatrix44f transformationMatrix; // Storeage for rotation matrix
static GLfloat yRot = 0.0f; // Rotation angle for animation
yRot += 0.5f;
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Build a rotation matrix
m3dRotationMatrix44(transformationMatrix, m3dDegToRad(yRot), 0.0f, 1.0f, 0.0f);
transformationMatrix[12] = 0.0f;
transformationMatrix[13] = 0.0f;
transformationMatrix[14] = -2.5f;
DrawTorus(transformationMatrix);
// Do the buffer Swap
glutSwapBuffers();
}
Just an example, I am not sure what m3dRotationMatrix and M3DMatrix44f are. Maybe this will help you figure out what they are for.
I am a OpenGL noobie btw.
Matrix4f.
I will test the class and see if I can get it working. Thank you.