LWJGL3 GLFW error [0x10008]

Good evening,

I wrote no code for a while now already and decided to start again.

But I have a problem in the Window class i wrote. (Window.java)Strip down

Class usage:

import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.glClear;
import static org.lwjgl.opengl.GL11.glClearColor;

import java.util.stream.IntStream;

import org.lwjgl.glfw.GLFW;

public class WindowTest {

	public static void main(String... strings) {
		Window.startUp(WindowTest::setUp);
	}

	private static void setUp() {
		int[] wCount = { 0 };
		Runnable createWindow = () -> {
			Window window = new Window("Window: " + (++wCount[0]));
			window.addRenderer(w -> {
				double t = GLFW.glfwGetTime();
				glClearColor((float) (Math.sin(t / 7)+1)/2, (float) (Math.sin(t / 11)+1)/2, (float) (Math.sin(t / 3)+1)/2, 0.0f);
				glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

				w.swapBuffer();
				if (w.shouldClose()) {
					w.destroy();
					if (0 >= --wCount[0])
						Window.shutDown();
				}
			});
			window.setVisible(true);
		};
		
		IntStream.range(0, 5).forEach(i -> createWindow.run());
	}

}

I occasionally recive a java.lang.IllegalStateException when I keep resizing a window with my mouse (Sometimes it takes some time to occure).
In the moment I simply catch and ignore the Exception which works totally fine.

I guess it is a threading error :clue:

Exception in thread "GL THREAD" java.lang.IllegalStateException: GLFW error [0x10008]: WGL: Failed to make context current
	at org.lwjgl.glfw.GLFWErrorCallback$2.invoke(GLFWErrorCallback.java:104)
	at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:23)
	at org.lwjgl.system.JNI.invokePV(Native Method)
	at org.lwjgl.glfw.GLFW.glfwMakeContextCurrent(GLFW.java:3318)
	at cjg.utilitys.gl.Window$1.run(Window.java:60)

Probably somebody can help me with this. I wish you a nice day anyway. Tomorrow is friday :wink:
-ClaasJG