Today, I have spotted a weird crash on glUseProgram if I started my game in fullscreen. I’m using the latest nightly (#1 of 3.0.0b). Here is the crash that I have recieved.
[url=http://www.java-gaming.org/?action=pastebin&id=1308]
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd8ae7f8b1, pid=1396, tid=5532
#
# JRE version: Java(TM) SE Runtime Environment (8.0_45-b15) (build 1.8.0_45-b15)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.45-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x9f8b1]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# E:\GitHub\SilenceEngine\hs_err_pid1396.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
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This is strange for me, as this is not the case when I run in windowed mode, or switch the window to a fullscreen window after starting the game. But this occurs if I start directly in the fullscreen mode. Can anyone say what is happening in my case?