Ok, on a whimsy, the LWJGL16k competition starts right here, right now. Maybe you’d like to take advantage of the extra bytes for your 4k compo entry and flesh it out a little. Maybe you’d like to do something a bit deeper. You can do a lot in 16k with some simple sprites and sounds.
The rules are simple:
Your entry will run with the following commandline which you will supply as both a .bat and .sh file in your submitted zip:
java -Djava.library.path=. -Xincgc -cp lwjgl.jar;lwjgl_util.jar;jinput.jar;
The judges computers will have at least Java 5 installed and may be either 32 or 64 bit with an appropriate JVM and will furthermore be capable of running OpenGL2.1 or better in fullscreen or windowed mode with 32-bit RBGA framebuffers on monitors running at 60Hz thus ruling out ancient cranky shite and rubbish drivers. The appropriate LWJGL 2.8.2 libraries will be present already in the right spot. The total size of will be 16384 bytes or less. There are no judges yet and I have no idea who will judge, on what criteria, or even if there will be any judges. This is an exercise in making games, not “winning”.
Start your engines!
Query: Shall I include jorbis as an available library?
Cas