The reason I’m going to enter the 4k comp is that I feel I have the same chance of winning as everyone else. My entry, like all the others, doesn’t rely on fancy graphics or sound, or huge levels full of monsters it concentrates on what everyone wants and thats gameplay.
A 16k LWJGL comp would also be interesting, I agree with previous posts that maybe the memory limit isn’t the interesting part of the comp (I know for 4k I’m spending 90% of my time trying to get it into 4k).
A short timeframe, e.g. 1 month and a theme that the games must include (Kangaroos etc) would be more appealing to me.
As an aside, here in Sydney each year we have an independant film festival, any budget/size is allowed, but it has to be 7 mins in length AND contain a signature item so that the producers of the festival know that it was written from the date of the announcement (this year it was ‘umbrella’, previous years have included ‘rock’ and ‘match’).
I don’t think you should limit the APIs that can be used, since if you release the game to the public you’ll be running on a standard JVM anyway, but I think you can make it a mandatory requirement that you do use LWJGL (obviously!)
Andy.
PS: Do earlier versions of Java produce smaller class files for the same peice of code (I’m not using any 1.5 features)? I’m really looking for ways to shave bytes off my entry.