lwjgl voxel terrain

So I found this tutorial http://en.wikibooks.org/wiki/OpenGL_Programming/Glescraft_1. and it goes over rendering minecraft syle terrain in c++ opengl. And I was just wondering whether I could translate this to the lwjgl? :persecutioncomplex:

Hi

Yes, it is possible to port this source code to Java by using any Java binding for the OpenGL API including the one in LWJGL. Maybe have a look at ArdorCraft too.