Hi
I’m trying to develop a game using LWJGL.
Everywhere I look, everybody says that you should use Modern OpenGL (not glBegin() and glEnd() I guess).
And I followed the tutorials on the LWJGL homepage.
But every time I try to make a moving Quad with textures i get som sort of ghosting or studdering.
Most likely I’ve done something wrong.
I’m using a delta for the movement and I’m using VBO’s and VAO.
Every project or example code I find is using glBegin() and glEnd().
Could anybody show me or give me a link to some code that uses VBO’s and VAO’s to move a quad (textured)?