LWJGL - Update Mat4 Array Uniform

Does LWJGL3 have a glUniformMatrix4fv equivalent?

I’ve been doing something like this for my mesh animation: (I don’t like it)


List<Matrix4f> mats = ...;
for (int i = 0; i < mats.size(); i++) {
    loadMatrix("boneMatrices[" + i + "]", mats.get(i));
}

Yes, glUniformMatrix4f.

Wow I missed the “count” parameter…