Hi, so I’ve recently been testing Truetype fonts in LWJGL via the SlickUtil library. My problem is that if I call glBindTexture(GL_TEXTURE_2D, 0) before or after I render my fonts, I get a big colored rectangle where the font used to be. I followed this turorial: http://lwjgl.org/wiki/index.php?title=Slick-Util_Library_-Part_3-_TrueType_Fonts_for_LWJGL and ended up copy/pasting the code to make sure I was doing it right, but finally narrowed down the problem to when I unbind textures (which I do before rendering anything). Any way of fixing this? ???