Ok so I have recently started using LWJGL and for those that dont know it uses parts of openGl. I have been using displaylists up until I realised that VBOs were more efficient and better for newer graphics cards. The program with displaylists was working fine with textures and models up until I started using VBO’s. So the problem I have is mapping textures to a VBO model. Below is a link to the project where you will find that the other models like terrain and lamppost work fine with textures and displaylist however the player (which is using a VBO) does have a texture. Something you will most likely realise is that the program is super unefficiant which is something I have left untouched until I have raw machanics nailed. So the question that meed answering here is: How do I texture a VBO?
source code(explained above):
Thanks in advance!