I’m trying to make some kind of a basic animation with lwjl without the slick.jar. I want the texture to change its’ appearance whenever a certain Boolean is true, and change back when it’s false.
if (change == false) {
//PLAYER
tex1.bind();
tex2.release();
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2i(p.getx(), p.gety()); // Upper-left
glTexCoord2f(1, 0);
glVertex2i(p.getx() + 32, p.gety()); // Upper-right
glTexCoord2f(1, 1);
glVertex2i(p.getx() + 32, p.gety() + 32); // Bottom-right
glTexCoord2f(0, 1);
glVertex2i(p.getx(), p.gety() + 32); // Bottom-left
glEnd();
}
if (change == true) {
//PLAYER
tex2.bind();
tex1.release();
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2i(p.getx(), p.gety()); // Upper-left
glTexCoord2f(1, 0);
glVertex2i(p.getx() + 32, p.gety()); // Upper-right
glTexCoord2f(1, 1);
glVertex2i(p.getx() + 32, p.gety() + 32); // Bottom-right
glTexCoord2f(0, 1);
glVertex2i(p.getx(), p.gety() + 32); // Bottom-left
glEnd();
}
I’ve tried switching them around, and the Boolean does work properly.