LWJGL/Slick-Util reflecting textures?

Okay so I’m new to OpenGL and I need a way of reflecting a texture (loaded with Slick-Util) for the 2D top-down RPG I’m making. I haven’t found any glReflectf method in OpenGl so I don’t know how to accomplish this task. Can I do this with glRotatef by rotating on an axis other than the z axis, or is there another way? Thank you.

Just switch the vertices around.

Instead of

4–3
| / |
1–2

Do

3–4
| \ |
2–1

I think he mean’t more like water reflections maybe.

No I wasn’t talking about water reflections (don’t you need shaders for that?), thanks for the vertex switch answer, I’ll try that :slight_smile: