See : http://www.java-gaming.org/forums/index.php?topic=14118.0
Anyone has an idea to fix it ?
Any infos welcome, I’m not a LWJGL guru but I’d like to see if I can increase performances using LWJGL.
either inject lots of Util.checkGLError or use GLIntercept to locate the offending opengl call.
You may also find GLExpert in NVPerfKit 2.0 useful.