OK, after my little OpenAL break-through I had today, I’m totally sold on using LWJGL for my game development. Heck, I may even try OpenGL one of these days; but for now, OpenAL and Java2D will have to do until I get smarter. :-/
Anyway, I’ve about got a working rough-draft of my very first game completed (SO exciting)! But now that I’m using LWJGL, I have some complicated issues/questions.
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How do I pack it all up into a jar that someone can just download, double-click, and launch? Do I HAVE to use jnlp (I can’t stand the whole security certificate thing for applications)?
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Is there a way to pack up LWJGL with my game so that it’s still cross-platform compatible? (Do I have to include all versions of lwjgl in the jar or something?)
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Is there a way to pack up the LWJGL .DLLs and .SOs along with the application so that the end-user doesn’t have to worry about installing them seperately?
I’m very concerned with keeping it simple for the end-user, as well as cross-platform compatibility (particularly windows and linux, although Mac would be nice once the lwjgl is finished for it).
Any help would be appreciated.
