I guess I’m looking for forum courage (have enough liquid courage at home). So after spending a week revamping my website, I’m going to work on my third java game. It will be another applet of course. I’ve read quite a bit that even for 2D games I should probably be using a 3D engine.
There are somethings that I don’t like that much about Java2D. The biggest probably is that I can’t really get high framerates in an attempt to smooth things out. And I really want a sound engine that I can just play stuff and not worry about it causing problems or slowing things down.
So should I move over to LWJGL or Slick or stay with Java2D and just get another one done. I’ve seen some very, impressive demos on slick and I trust the coders who made it yet like most engines it doesn’t seem to have a large following.
As has been pointed out, JOGL seems a little ify. LWJGL seems the most popular yet Slick seems right down my 2D alley. My guess it will take a week or two just to get the environment set up and figure out how to get stuff working.
Is there anything specific that my next game Dingo needs? Probably not. I’ll just be using collision detection, keyboard inputs, map editor, maybe some lighting and particle effects depending on how easy to implement. Maybe some path finding but I don’t think I need anything near a*.
I know what Orange will say. Any thoughts?