Hi everyone.
First, sorry for my poor english but I’m french.
This is my full OpenGL4.2 compliant planet simulator. It does :
- Full openGL 4.2 (core, no compatibility function is used) with LWJGL 2.8.4
- MultiThreaded Planet simulator (Newton’s equations)
- Texturing
- OBJ loader
- Texture loader
- Instancing is used for planet drawing
- Text drawing with texture atlas
- GLSL 4.2
- VAO + VBO
- Java 7
- Correctly documented (in french: easy to understand)
- Code easily understandable by beginners
- few class, few code, no inused function …
The executable jar https://mega.co.nz/#!PkR3CRaQ!GpUGCEx6oOZpatM7eEe3dTo_eHViIxgaVNVk8wILxUE
The eclipse project : https://mega.co.nz/#!q8AUlRSQ!d45i3xGyTfivfP3ENH8utQneDPg6Zi3GrIHJbSIUs5k
Please, give me your feedback : bugs, no oriended object or Opengl compliant aspects…
Thanks for all.