LWJGL on Windows

I’m trying to run LWJGL on Windows NT, and it complains that the pixelformat is not supported.

I know MS stopped supporting OpenGL awhile ago, is Mesa a better way to go? If so, can I get Mesa as a binary, and not have to compile it?

I don’t have any newer version of windows to test on.

Tx.

I’m afraid we don’t really support NT, as it is very old now and very rare. It “should” work but we’ve not really done much in the way of testing. Can you run your test apps with the debug flag set (-Dorg.lwjgl.util.Debug=true) and paste the output here, along with your hardware specs and drivers?

Cas :slight_smile: