I am using LWJGL to obtain mouse information when it clicks, however the mouse click appears to lag when clicked and after clicked. I run the function within my tick function occurs 60 times a second yet it lags behind everything else.
public void tick() {
mouse = MouseInfo.getPointerInfo();
mousepos = mouse.getLocation();
mouseposition.x = (int) ((mousepos.getX() - Display.getX()) - 3);
mouseposition.y = core.height
- (int) ((mousepos.getY() - Display.getY()) - 32);
if (Mouse.next()) {
if (Mouse.getEventButton() != -1) {
if(Mouse.getEventButtonState()){
if(Mouse.getEventButton() == 0){
sm1 = true;
}
if(Mouse.getEventButton() == 1){
sm2 = true;
}
if(Mouse.getEventButton() == 2){
sm3 = true;
}
}
else{
sm1 = false;
sm2 = false;
sm3 = false;
}
}
}
sleft = Keyboard.isKeyDown(Keyboard.KEY_LEFT);
sright = Keyboard.isKeyDown(Keyboard.KEY_RIGHT);
sup = Keyboard.isKeyDown(Keyboard.KEY_UP);
sdown = Keyboard.isKeyDown(Keyboard.KEY_DOWN);
sspace = Keyboard.isKeyDown(Keyboard.KEY_SPACE );
sa = Keyboard.isKeyDown(Keyboard.KEY_A);
sb = Keyboard.isKeyDown(Keyboard.KEY_B);
sc = Keyboard.isKeyDown(Keyboard.KEY_C);
sd = Keyboard.isKeyDown(Keyboard.KEY_D);
se = Keyboard.isKeyDown(Keyboard.KEY_E);
sf = Keyboard.isKeyDown(Keyboard.KEY_F);
sg = Keyboard.isKeyDown(Keyboard.KEY_G);
sh = Keyboard.isKeyDown(Keyboard.KEY_H);
si = Keyboard.isKeyDown(Keyboard.KEY_I);
sj = Keyboard.isKeyDown(Keyboard.KEY_J);
sk = Keyboard.isKeyDown(Keyboard.KEY_K);
sl = Keyboard.isKeyDown(Keyboard.KEY_L);
sm = Keyboard.isKeyDown(Keyboard.KEY_M);
sn = Keyboard.isKeyDown(Keyboard.KEY_N);
so = Keyboard.isKeyDown(Keyboard.KEY_O);
sp = Keyboard.isKeyDown(Keyboard.KEY_P);
sq = Keyboard.isKeyDown(Keyboard.KEY_Q);
sr = Keyboard.isKeyDown(Keyboard.KEY_R);
ss = Keyboard.isKeyDown(Keyboard.KEY_S);
sy = Keyboard.isKeyDown(Keyboard.KEY_T);
su = Keyboard.isKeyDown(Keyboard.KEY_U);
sv = Keyboard.isKeyDown(Keyboard.KEY_V);
sw = Keyboard.isKeyDown(Keyboard.KEY_W);
sx = Keyboard.isKeyDown(Keyboard.KEY_X);
sy = Keyboard.isKeyDown(Keyboard.KEY_Y);
sz = Keyboard.isKeyDown(Keyboard.KEY_Z);
escape = Keyboard.isKeyDown(Keyboard.KEY_ESCAPE);
}
If there is a better way to do this or if there is anything else you need to know then please tell.
Thanks.