Hello,
I am evaluating LWJGL 0.6 and going through the NeHe tutorials at the same time.
A few positive comments I have regarding this impressive product:
- LWJGL kicks DirectX’s butt!
- Its darn fast, both in render speed and time to develop.
- The implementation of OpenGL 1.4 is very clean and easy to use.
- Rolling sound with OpenAL == v.smart
- Its the cleanest Java game library I have used to date.
- Why did I ever bother with Java3D? Why did I ever complemplate wrapping DirectX8 for Java?
Cas (and contributors)
Thanks for such a cool product and your continued contributions,
Game on,
Pixel


