LWJGL == Most impressive

Hello,

I am evaluating LWJGL 0.6 and going through the NeHe tutorials at the same time.

A few positive comments I have regarding this impressive product:

  1. LWJGL kicks DirectX’s butt!
  2. Its darn fast, both in render speed and time to develop.
  3. The implementation of OpenGL 1.4 is very clean and easy to use.
  4. Rolling sound with OpenAL == v.smart
  5. Its the cleanest Java game library I have used to date.
  6. Why did I ever bother with Java3D? Why did I ever complemplate wrapping DirectX8 for Java?

Cas (and contributors)

Thanks for such a cool product and your continued contributions,

Game on,

Pixel

Does that mean you think its good?

Hehe :slight_smile:

And please don’t forget major props to Brian Matzon and Elias Naur (and eventually Gregory Pierce etc!) for their continued work on the API. These days I’m mainly just breaking it :wink:

Cas :slight_smile:

And breaking it a lot :slight_smile: Slow down so the OSX port can catch up.

Yes, I think it is impressive :stuck_out_tongue: