[LWJGL] Making The Camera Look At A Point

Hello everyone! This is my first post here, So stick with me :wink:

I have been developing a 3D game in Java using lwjgl. I have a camera the orbits around the player in a circle (I think its called a Arcball camera). The problem is, I cant figure out how to make the camera look at the player while its orbiting around it :-!

I have variables for the camera pitch and yaw rotations, and of course vectors for the camera and player positions. So I just need to know how to calculate the rotations.

Any help is much appreciated. Thanks! :slight_smile: