I am not using any of these things yet.(what are these anyway? LOL)
If you will be my teacher, what will you recommend me?
So that, I can already start to study it.
Thanks.
(No Flame please, just suggestions)
I am not using any of these things yet.(what are these anyway? LOL)
If you will be my teacher, what will you recommend me?
So that, I can already start to study it.
Thanks.
(No Flame please, just suggestions)
Hi
It depends on where you are and when you want to go as I explained here.
You can begin using high and middle level APIs (Ardor3D, JMonkeyEngine, LibGDX, 3DzzD, Java3D, Xith3D, JGame, …) and go to low level APIs (any set of Java bindings for the OpenGL/OpenGL-ES/OpenAL/OpenCL APIs: JogAmp, LWJGL) later or do the exact opposite. You can (perhaps) realize that you don’t like programming or you can’t program and use a WYSIWYG editor.
P.S: I haven’t quoted Slick2D above because it will no longer evolve even though it is still maintained (by davedes?).
Maybe. LOL
Why did you think that I don`y like programming?
Why do you write “LOL” in all your comments? I’m serious, I try to help you, what is funny in what I wrote? I started game programming at the beginning of 2000, I don’t think I’m completely wrong about that.
Sorry, I’ve just fixed my previous comment. I didn’t sleep enough yesterday… I meant that maybe you’ll discover that game programming isn’t your cup of tea and then you’ll prefer using an editor.
Sorry for the expression “LOL”, it became my habit in every message I put instead of using smiley
I really do love programming.
But I stopped it doing since when I came here in Japan to study Jap. Language.
And now I want to do what I really love again.
I love to code.
I love LOGIC.
But I don`t have experience with Game Programming yet.
Now, I am working with it.
I want my game graphics to look better and I don`t what to do.
I really envy others because their graphics is super cool.
Just do it. Read, learn, code, make, deploy, fail and release. Tools are tools, they doesn’t really matter.
I use libgdx. There are also a book about it, worth reading.
Ok but game programming and modeling/drawing are two different skills. A game can be very ugly but with a “pretty” source code, you wouldn’t find it super cool but it wouldn’t mean that its programmer is bad in game programming, it would mean he’s not a good computer artist.