LWJGL Learning resources

I learned Slick2D in a day with thenewbostons’ tutorials, but LWJGL is a bit different. I see two main people teaching it. Oskar Veerhok and thebennybox. I don’t know if it is me but I feel they move through topics a little too fast and uninterestingly. Oskar starts teaching a minecraft 2d type game in the 11th!

First I’ll tell you what I can do and understand.:
*Make a basic display
*Draw vertexes and geometric shapes
*Load Textures using the Slick_util
*Scan for key and mouse input
*Translate the screen(Appearently It moves the matrix but I don’t know how that works)

Other than that which took about 3 days, I can’t start using 3d or shading. I tried looking up c++ Opengl resources but some things(c++ language) came confusing. There were no books really on it so I’m thinking after all my work to learn java, learn c++!!! After understanding one language I know it would be easier to learn another, but I love this site. :’( (Stack overflow is too professional) It probably sounds like I’m going the right way with lwjgl, but I think I need a different language for game dev because there aren’t too many resources for it.

What are good sites to start up easily with LWJGL or even Opengl itself?
What other languages have a more popular and simple game library?