LWJGL Learning resources

I learned Slick2D in a day with thenewbostons’ tutorials, but LWJGL is a bit different. I see two main people teaching it. Oskar Veerhok and thebennybox. I don’t know if it is me but I feel they move through topics a little too fast and uninterestingly. Oskar starts teaching a minecraft 2d type game in the 11th!

First I’ll tell you what I can do and understand.:
*Make a basic display
*Draw vertexes and geometric shapes
*Load Textures using the Slick_util
*Scan for key and mouse input
*Translate the screen(Appearently It moves the matrix but I don’t know how that works)

Other than that which took about 3 days, I can’t start using 3d or shading. I tried looking up c++ Opengl resources but some things(c++ language) came confusing. There were no books really on it so I’m thinking after all my work to learn java, learn c++!!! After understanding one language I know it would be easier to learn another, but I love this site. :’( (Stack overflow is too professional) It probably sounds like I’m going the right way with lwjgl, but I think I need a different language for game dev because there aren’t too many resources for it.

What are good sites to start up easily with LWJGL or even Opengl itself?
What other languages have a more popular and simple game library?

Most of your good Opengl tutorials are going to be in c++ (since that is what it was written for). If you know Java, then reading c++ isn’t going to be that hard, especially the Opengl part. The commands are the exact same in both c++ and using LWJGL. I would learn from Oskar first as he actually teaches opengl. Thebennybox is going to teach you how to make your own 3d engine (which you aren’t ready for). Some good Opengl tutorials can be found here, here, here , here, and here. Start slow and don’t rush the learning or else you will be having a really hard time with OpenGl.

Thanks, I’ve seen a few of these and like always, I tried to learn the advanced things too early. Would you say it’s normal spending hours on tryine to learn this and not really getting much out? ???

I know r4king translated one of the better tutorial series to Java, he probably has it listed somewhere on his profile.

As Longarm pointed out, Oskar actually teaches OpenGL. I recommend his tutorials as he goes over the OpenGL commands without assuming the viewer doesn’t a thing about Java.

[quote]What other languages have a more popular and simple game library?
[/quote]
What exactly does this question mean?

I’m pretty sure its fairly obvious what that question means… what other languages can the OP learn that have “easier” to use game libraries? Of course, easy to use is all relative.

OP:
Don’t worry about not being able to accomplish much fast when you just start to learn OpenGL. Its hard, it really is. Eventually, though, you’ll wake up and realize that you know a lot. That’s when you start making a game. It takes a while, but it’s rewarding.

Exacly what Opiop said. Since I now know how to use OpenGL (at least decently :point:), I love it! It is so powerful and I actually enjoy writing some boilerplate code. Once you get over the steep learning curve, then you will realize just how good OpenGL is.