LWJGL JINPUT, can gamepad caliberations be avoided ??

Hello!

Im a Java hobbyer and I have a fresh start with LWJGL.

I know for this, this is known fact, there are many games out there, with gamepad support and without caliberation of gamepads ??
Next i show my code, my question is to, on what direction i should be developing my code, as i have a goal of a game without a gamepad caliberations.

public void gamepads ( )
    {
        Controller[] controllers = ControllerEnvironment.getDefaultEnvironment().getControllers();
        int quantity  = 0;
	for (int i = 0; i < controllers.length; i++)
        {
            if ( ( controllers[i].getType()==Controller.Type.STICK   ) ) quantity++;
            if ( ( controllers[i].getType()==Controller.Type.GAMEPAD ) ) quantity++;
            controllers[i].poll();
            net.java.games.input.EventQueue queue = controllers[i].getEventQueue();
            Event event = new Event();
            
            if ( ( controllers[i].getType()==Controller.Type.STICK ) || ( controllers[i].getType()==Controller.Type.GAMEPAD ) )
            while (queue.getNextEvent(event))
            {                
                net.java.games.input.Component comp = event.getComponent();
                if ( ( quantity == 1 ) && ( comp.getName()=="x" ) ) {leri = -event.getValue();}
                if ( ( quantity == 1 ) && ( comp.getName()=="rz") ) {leri2 = -event.getValue();}

                if ( ( quantity == 2 ) && ( comp.getName()=="x" ) ) {leri3= -event.getValue();}
                if ( ( quantity == 2 ) && ( comp.getName()=="rz") ) {leri4 = -event.getValue();}

                System.out.println( comp.getName());
                System.out.println( event.getValue());
            }        
        }
    }

( edit. )
Do you know a link to an tutorial or source, witch i could use studying LWJGL and its component JINPUT a bit more ??
Tutorial/Source could be build to read all the values all the time and without an happen event ??

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Thanks,

Hello!

I googled “import org.lwjgl” and i found several sources that were helpful.
All OK now.

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Thanks,