SO I’m creating faux 3D grass by intersecting 2 quads. But that causes white stitching at points of intersection.
As always heres a gif for reference:
Any ideas?
PLUS the farther away I am the whiter it gets.
SO I’m creating faux 3D grass by intersecting 2 quads. But that causes white stitching at points of intersection.
As always heres a gif for reference:
Any ideas?
PLUS the farther away I am the whiter it gets.
I’m far from an OpenGL expert, but a quick google reveals a stack overflow post with what seems like a similar problem:
I’ve checked that already. The solution is not there. Thanks though
This happen with any intersection by the way.
very odd.
Okay has to do with lighting. When I disable directional light and only have ambient light its fine. Any ideas?
I think I know what’s happening, the line in the GIF you posted is bright green, and both of the textures are dark green. I think that the lighting applied on one quad is adding to the lighting on the other, thus the color becomes brighter. I may be wrong, though. And even if I’m right, I’ve got no idea o how to fix it.
Yup. I think you’re right. And I also have no idea how to fix it x.x
the lightning is “fixed-pipeline”, using glLight() and such ?
Nope, using shaders.
I’m making a game dev library for personal use. So I’m packing it with everything using modern OpenGL.