Hey everyone, this is my first post on this forum, and I hope to hang around a bit, and maybe in the future, share the project I’m working on
I’m currently developing my first 3D game in Java. I’ve developed 2D games before, and worked with JME as well, but this is my first “real” attempt at rendering and sculpting a 3D world. I’ve familiarized myself with things like “vertices and indices” and “transformation matrices” which seemed very foreign at first, but have proven very easy to understand. I’m following a series of tutorials written by a Youtuber called “ThinMatrix”
Link:
My current code:
https://github.com/Ritsu95/3D-Game-Engine-ThinMatrix/commit/4519c85a9c5c29770bd74aa317e61d815f41cc57
Though, I seem to have run flat up against a wall! I have absolutely no idea on how to start with model animations. I’ve heard terms such as “rigging” before, but the concept is quite intimidating, being that I’ve got very little experience with things like Blender or any other modeling/animation software, and have even less experience actually writing the code to handle the animations themselves.
Would it be possible to provide me with a loose example based on the code provided, or some relevant literature that would guide me along my path?
Thanks,
Genome