Hi,
I am trying to do an intro similar to those like any other game, and I have it working but I want a delay on the image so that it stays on screen for longer.
This is my state code:
private void render() {
switch (state) {
case INTRO:
IntroState.draw();
state = State.MAIN_MENU;
break;
case MAIN_MENU:
glColor3f(0.0f, 0.0f, 1.0f);
glRectf(0, 0, width, height);
break;
case GAME:
gameState.draw();
break;
case RAND:
new RandomTerrain();
break;
}
}
I am trying to use this code:
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
but if I put it in the INTRO state it just delays the intro being shown, and if I put it in the MAIN_MENU state, it sort of works, but I need a better way of doing it.
Thanks,
- Dan